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This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energy–food...
In urban analytics, ‘crowding’ implies the spatiotemporal distributional unevenness of people’s stays and flows in middle-scale urban spaces, and has since become an emerging keyword, attracting not only practical interests but also research interests, especially...
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