Beginning 3D Game Assets Development Pipeline

Learn to Integrate from Maya to Unity

  • Apress

  • Date de publication : 2021-12-04


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Détails du livre

Titre : Beginning 3D Game Assets Development Pipeline
Pages : 315
Collection : n.c
Parution : 2021-12-04
Éditeur : Apress
EAN papier : 9781484271957
À propos du livre

This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity.


The book begins with an overall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity.




What You Will Learn
Build a thorough knowledge of the 3D game asset production workflowUnderstand how each phase leads up to the next oneKnow how 3D assets are implemented into UnityTexture, rig, and animate the 3D modelExport and import the 3D asset or modelUnderstand the iterative design process



Who This Book Is For

3D artists, from beginners to specialists, who are interested in learning the 3D production pipeline of game assets as a whole

Format EPUB - Nb pages copiables : 3 - Nb pages imprimables : 31 - Poids : 36588 Ko - - Prix : 66,05 € - EAN : 9781484271964

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