Unity Networking Fundamentals

Creating Multiplayer Games with Unity

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  • Apress

  • Date de publication : 2021-11-13


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Détails du livre

Titre : Unity Networking Fundamentals
Pages : 266
Collection : n.c
Parution : 2021-11-13
Éditeur : Apress
EAN papier : 9781484273579
À propos du livre

Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.

The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.


By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.




What You Will Learn

Know the difference between TCP and UDP, and the pros and cons ofthese protocolsCreate client-server multiplayer games in Unity using C#Receive and process data from a remote server using RESTful APIsUnderstand latency and how to mitigate its impact



Who This Book Is For
Readers familiar with Unity and C# development who want to create multiplayer games

Format EPUB - Nb pages copiables : 2 - Nb pages imprimables : 26 - Poids : 5632 Ko - - Prix : 62,11 € - EAN : 9781484273586

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